ASTAN STUDIO · Updated 14 November 2026 · Version 0.69.0

Sport Shooting VR privacy policy

Astan studio operates Sport Shooting VR and its game service at games.shooting-sports.org. Contact: astanovelvin@icloud.com.

Game accounts and cloud saves

When the online service is available, we use your app-scoped Meta user ID and a Meta user-proof nonce to verify your account. We do not receive your Meta password. Short-lived game session tokens are stored as hashes on the server; proof hashes are retained to prevent reuse.

Your private cloud save includes your athlete name, earned coin balance, owned clothing and footwear, owned sporting weapons and their customizations, room expansion and appearance, display layout, medals, diplomas, trophies, titles, career history, reward-claim identifiers and game preferences. Custom PNG stickers used by your owned weapons are included. Saves are associated with your Meta account so your last synchronized progress can be restored after reinstalling or on another Quest.

We store the current profile and up to five prior profile revisions for recovery. A profile is limited to 1 MiB; custom stickers are limited to 2 MiB each and 64 MiB per account. Sticker uploads that have not been used or refreshed for at least seven days may be deleted if neither the current profile nor any retained previous profile references them. Offline changes are stored on your headset until a successful synchronization. Cloud storage does not guarantee recovery of changes that were never uploaded.

Competitions and public results

We store competition registrations, submitted scores and scoring details, server timestamps, standings, rankings, records and awards. Your chosen athlete nickname, competition results, rankings, records and titles may be displayed publicly in the game. Your Meta user ID and private inventory or coin balance are not included in public leaderboards.

Other features and local data

The game uses Meta platform services for account access, achievements, avatars and multiplayer features. Meta processes data under its own policies. Head and controller poses and avatar/outfit information may be transmitted to other participants during an online room session. This cloud-save server does not store microphone audio, camera imagery, room scans or continuous head/hand tracking recordings.

Detailed local training exports, ceremony screenshots and imported music are not uploaded by this custom cloud-save feature. They may still be included in Meta's separate device Cloud Backup if enabled and eligible. Meta Cloud Backup is controlled by Meta and your device settings.

Use, security and service providers

Data is used to run the game, restore progress, prevent duplicate submissions and rewards, resolve save conflicts and maintain service security. We do not sell this data or use it for advertising. Hosting, network and backup providers process data needed to operate the service. IP addresses are processed for connections and short-term rate limiting. This application does not write request bodies, credentials or bearer tokens to access logs; infrastructure providers may maintain their own operational logs.

Connections use HTTPS. Private profiles require a verified account. Database files are access-restricted, and off-server backups must be encrypted as part of deployment. These controls reduce risk; no system can promise absolute security. The server validates save format and account ownership. Compatible clients can use a separate server-managed wallet and inventory, with records of purchases and competition reward claims. Older clients still store coin and inventory snapshots; these snapshots are not automatically imported into the server-managed wallet.

Retention, access and deletion

Account progress and competition records are retained to provide the ongoing career service until a verified deletion request. Local server backups are normally kept for seven days, capped at 14 copies while retaining the two newest copies and encrypted off-server backups for approximately 30 days under the supplied deployment policy. Following verified deletion, active account data is removed and any restored backup must have that deletion reapplied. Backup copies expire through the retention process.

To request access, correction or deletion, email astanovelvin@icloud.com with “Sport Shooting VR data request” and your in-game nickname. We will arrange ownership verification; never send your password, login codes or access tokens. A nickname alone is not proof of ownership. Deleting server data does not remove copies on your headset or backups controlled by Meta. Manage Meta backups separately in your Meta account settings. Opening the game and synchronizing again after deletion may create a new profile.

If you stop using online services, local offline training remains available. Changes to this policy will be published here with an updated date. Support · Game service